Sunday 10 July 2011

Current progress

Just a quick update to let everyone know that the project is coming along very nicely. Recent work has involved going over a lot of the inner workings surrounding exp distribution, monster randomisation, and various AI tweaks including roaming monsters and certain enemies fleeing when low on health.

Unfortunately none of this work is easy to represent via a screenshot or video, but that's just how things go.

Everything is still on track for a beta release/gameplay demo in the near future.

Stay tuned!

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